Working alongside Bruner House, we created a sophisticated editorial UI for their Lua-based narrative game engine, empowering game development.

Starting from scratch, we developed a sophisticated rich internet application that serves as the editorial UI for Beanie™, a Lua-based narrative video game engine by Bruner House. Beanie Studio provides comprehensive features and integrations that empower game companies to successfully deliver their video games to market.
Beanie Studio is a powerful single-page application that enables game creators to craft non-linear narratives with unprecedented efficiency. Designed to scale from indie projects to AAA-sized story development, the platform provides comprehensive tools for script writing such as real-time collaboration, an integrated graph and properties editor, playback and debugging capabilities, advanced search and replace functionality, storyboard management, actor management, and comprehensive project analytics.
A key technical breakthrough was seamless Lua integration within the browser, creating a robust interoperability framework that connects with industry-leading tools like Unreal Engine, Maya, and Roblox Studio.
We tackled the complex challenge of embedding a Lua engine directly into the browser, creating a unique architecture where Lua objects serve as the single source of truth. This required developing a sophisticated JavaScript VM integration that enables seamless interaction between Lua and web technologies, allowing game developers to work with a powerful, native-like development environment.
The platform supports AAA-sized storytelling with exceptional performance, managing an extensive collection of React components while maintaining real-time collaborative capabilities. We implemented a sophisticated state synchronization architecture that tracks multiple connected users' changes, ensuring instant replication of changes across all clients while maintaining data integrity and minimal latency.
Our team was actively involved in the product ideation process with the client. Recognizing the complexity of a professional game scripting tool, we crafted the Beanie Studio UI to turn a potentially overwhelming interface into an intuitive, powerful environment that balances advanced functionality with clean, application-like design.
We were also actively exploring new technical and business opportunities, such as prototyping an Amazon Echo and YouTube based players for Beanie games that were showcased by our client at the Game Developer Conference.
From product vision to implementation, we helped create a powerful platform with a track record of success enabling game creators to launch several products to market, including Bruner House's own flagship game Star Trek: Resurgence. This revolutionary narrative tool has empowered writers to explore and realize their most ambitious storytelling concepts with unprecedented ease.
With an extensive roadmap ahead, Beanie Studio continues to evolve, promising to further transform game narrative development.
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